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Viz4D Viewer JavaScript API
API latest version v0.7
html
<script type="text/javascript" src="https://r.viz4d.com/api/viewer-api-0.7.js"></script>
Changelog
v0.7:
- Add new fn: captureImage, requestVideoCapture, getView, setView, getTourStep, getTourSteps, setTourSteps, getHotspots, deleteMtl
- Changes:
- Rename
getCurrentTourStep
togetCurrentTourStepIndex
getMtl
andgetMtlBySKU
now resolvenull
if mtl not found instead of rejectgoToTourStep
,nextTourStep
,prevTourStep
, now resolvefalse
if transition is interrupted before finish (instead of reject)selectMtl
andselectMtlBySKU
now resolvetrue
if the transition succeeds,false
if interrupted (previously, both success and interrupted cases resolve without value)- HotspotInfo now include
mtlSetID
property for hotspot typeconfig
- getMtls now include
thumbnail
property for each mtl
- Rename
v0.6:
- Add new fn: reorderMtls, updateMtlsVisibility, getMtls
v0.5:
- Add new fn: getMapTransform, setMapTransform, getMtl, getMtlBySKU
v0.4:
- Add new fn: createMtl
v0.3:
Add new fn: goToTourStep, nextTourStep, prevTourStep, playTour, pauseTour, isTourPlaying, setTourAutoplay, isTourAutoplay, setTourSpeed, getTourSpeed, getCurrentTourStep, getTourStepCount
Add new events: tourTransitionStart, tourTransitionEnd, tourPlayStateChange
Rename V4DViewerAPI -> ViewerAPI
v0.2:
- Add new fn: toggleFullscreen, toggleMeasure, toggleHotspotVisible, toggleControlMode, toggleHelpDialog, toggleSectionDialog, toggleCaptureDialog, toggleXRDialog
v0.1:
- Initial release
Sample Code
html
<script type="text/javascript" src="https://r.viz4d.com/api/viewer-api-0.7.js"></script>
<!-- Normal iframe embed code -->
<iframe id="viewer-iframe" src="https://viz4d.com/viewer/_YOUR_SCENE_ID_" width="640" height="480" frameborder="0" allowfullscreen mozallowfullscreen="true" webkitallowfullscreen="true" allow="autoplay;fullscreen;xr-spatial-tracking;display-capture;gamepad" xr-spatial-tracking execution-while-out-of-viewport execution-while-not-rendered web-share></iframe>
<script>
const viewer = new ViewerAPI( document.getElementById("viewer-iframe"), {
btnXR: false,
btnCrossSection: false
} );
viewer.ready().then( async () => {
console.log("Begin select new mtl");
await viewer.selectMtl( "FLOOR", "Dark Wood Mtl" );
console.log("Finish select new mtl");
});
</script>
ViewerAPI Constructor
js
const viewer = new ViewerAPI ( HTMLIFrameElement, options = {
debug: false, // verbose logging
btnXR: true,
btnFullScreen: true,
btnCrossSection: true,
btnCapture: true,
btnMeasure: true,
btnHelp: true,
btnShare: true,
btnControlMode: true,
btnHotspot: true,
btnPlay: true,
btnInfo: true,
logo: true,
preloaderInfo: true,
loadingSign: true,
progressBar: true,
menuTour: true,
initialInfo: true, // Open scene info sidepanel at start, auto close after some seconds
initialHelp: true, // Show help dialog at start, auto close after some seconds
tourAutoplay: true,
autoVariant: false // if true, auto change mtl without needing user action, it will be stopped when user open any configHotspot for the first time
} );
METHODS
General
play()
Returns: Promise<void>
pause( options )
Parameters:
options
object (optional)showPreloader
boolean - Show preloader screen after pause (default: true)
Returns: Promise<void>
isPlaying()
Returns: Promise< boolean >
on( eventName, callback )
Returns: void
Description: Add a callback to an event
off( eventName, callback )
Returns: void
Description: Remove a callback from an event
once( eventName, callback )
Returns: void
Description: Add a callback to an event, but it will be removed after the first time it is triggered.
toggleControlMode()
Returns: Promise<void>
Description: Switch between Orbit and Walk control modes
toggleMeasure()
Returns: Promise<void>
Description: Toggle measure tool
toggleHotspotVisible()
Returns: Promise<void>
Description: Toggle visibility of all hotspots
Loading States
LOADING STATES
Viewer has 3 loading states, sorted in chronological order:
initialized
>> ready
>> loaded
initialized()
Returns: Promise<void>
Description: This promise resolve when the Viewer finish initialization and begin to loading assets.
List of fn available before initialized
: on, off, once, initialized, ready, loaded, isPlaying, pause, play
Note
If Viewer has autoplay off (?autoplay=0
) then initialized
only trigger after the Viewer play.
ready() Promise<void>
This promise resolve when scene has loaded minimum necessary data of all objects and materials, but not fully loaded, which means low LOD of meshes/textures are added to scene, but higher LOD are still loading progressively.
INFO
All api fn are available after this ready
state.
loaded() Promise<void>
This promise resolve when all data of scene is fully loaded.
Material
selectMtl( mtlSetID, mtlName, options )
Parameters:
mtlSetID
stringmtlName
stringoptions
object (optional)transition
number - Transition duration in ms (default: 2000)
Returns: Promise<boolean> - Promise resolve true
when transition end successfully, resolve false
when transition is interrupted before finish (e.g user may select another material before this transition finish).
Description: Select a material from existing materials in mtlSet
selectMtlBySKU( mtlSetID, mtlSKU, options )
Description: Behavior similar to selectMtl()
, but select by SKU instead of name.
getSelectedMtl( mtlSetID )
Parameters:
mtlSetID
string
Returns: Promise< MtlInfo >
Description: Get currently selected material in mtlSet
getMtl( mtlName )
Parameters:
mtlName
string
Returns: Promise< MtlInfo >
Description: Get material info by name. Resolve null if mtl not found.
getMtlBySKU( mtlSKU )
Parameters:
mtlSKU
string
Returns: Promise< MtlInfo >
Description: Get material info by SKU. Resolve null if mtl not found.
Can be useful in case where you mainly refer to mtl by SKU, but some fn requires mtlName, so you can use getMtlBySKU to get the name of mtl
Example:
js
// get mtlName from SKU
const mtlInfo = await viewer.getMtlBySKU("MTL_SKU_HERE");
const mtlName = mtlInfo.name;
// pass mtlName to use in other fn
const diffuseTransform = await viewer.getMapTransform( mtlName, "diffuse" );
getMtls( mtlSetID )
Parameters:
mtlSetID
string
Returns: Promise< Array[ { name: string, sku: string|null, visible: boolean, content: string|null, thumbnail: string|null }, ... ] > - example: [ {name: "Mtl 1", sku: null, visible: true, content: ""}, {name: "Mtl 2", sku: null, visible: true, content: ""} ]
Description: Get all materials of mtlSet in order. This fn can be used with reorderMtls()
to re-order materials, or updateMtlsVisibility()
to update visibility of materials.
reorderMtls( mtlSetID, mtlList )
Parameters:
mtlSetID
stringmtlList
Array [MtlInfo, ... ] - should be array of MtlInfo get fromgetMtls()
, only the order of mtl inside array can be changed, don't add or remove any mtl from array. Requirename
orsku
property for each mtl in array, other properties are optional.
Returns: Promise<void>
Description: Use to reorder materials in mtlSet.
Common workflow:
- Get materials array from
getMtls()
- Sort materials array by some criteria
- Call
reorderMtls()
with sorted materials array
Re-order materials examples:
js
// Sort materials by name alphabetically
const mtlList = await viewer.getMtls( "MTL_SET_ID" );
mtlList.sort( (mtlA, mtlB) => {
return mtlA.name.localeCompare(mtlB.name);
});
await viewer.reorderMtls( "MTL_SET_ID", mtlList );
js
// Move materials with "metal" in their sku to the top of the list
const mtlList = await viewer.getMtls( "MTL_SET_ID" );
mtlList.sort( (mtlA, mtlB) => {
const isMetalA = mtlA.sku && mtlA.sku.toLowerCase().includes("metal");
const isMetalB = mtlB.sku && mtlB.sku.toLowerCase().includes("metal");
if (isMetalA && !isMetalB) return -1;
if (!isMetalA && isMetalB) return 1;
return 0;
});
await viewer.reorderMtls( "MTL_SET_ID", mtlList );
updateMtlsVisibility( mtlSetID, visibilityChanges )
Parameters:
mtlSetID
stringvisibilityChanges
Array[ {name, visible}, ... ] - Array of objects specifying visibility changes:js[ // No need to provide all materials of mtlSet here, only include the ones you want to change visiblity. // the order in this array doesn't matter, it does not affect the order of materials in mtlSet. { name: "Material Name", visible: true }, // either name or sku must be provided. If both are provided, name will be preferred because name is guaranteed to be unique, while sku may not be unique or be null. { sku: "SKU_123", visible: false } ]
Returns: Promise<void>
Description: Update visibility of specified materials in mtlSet. Each entry in visibilityChanges
can specify a material by name or SKU and the desired visibility state.
updateMtlsVisibility examples:
js
// Hide material with SKU "SKU_123"
await viewer.updateMtlsVisibility( "MTL_SET_ID", [ { "sku": "SKU_123", "visible": false } ] );
js
// Hide all materials with "wood" in their name
const mtlList = await viewer.getMtls( "MTL_SET_ID" );
const visibilityChanges = mtlList
.filter(mtl => mtl.name.toLowerCase().includes("wood")) // filter array to only include materials with "wood" in their name
.map(mtl => ({ name: mtl.name, visible: false })); // map array to only include the name and set visible to false
await viewer.updateMtlsVisibility( "MTL_SET_ID", visibilityChanges );
js
// Only show materials with "metal" in their sku, hide all other materials
const mtlList = await viewer.getMtls( "MTL_SET_ID" );
const visibilityChanges = mtlList.map(mtl => ({
name: mtl.name,
visible: mtl.sku && mtl.sku.toLowerCase().includes("metal")
}));
await viewer.updateMtlsVisibility( "MTL_SET_ID", visibilityChanges );
createMtl( mtlDef, mtlSetID )
Parameters:
mtlDef
objectmtlSetID
string - (optional) target mtlSet to add the new mtl
Returns: Promise<void>
Promise resolve when all textures of this new mtl are loaded.
Description: Create a new material from mtlDef and add to mtlSet
mtlDef Structure
Note:
All properties are optional (except "name"). If any properties are not provided, default value like below will be used, so you don't need to provide all properties.
js
{
name: string, // REQUIRED, must be unique in scene, otherwise Promise will reject
sku: string, // default null
content: string, // Markdown description of the material, default null
diffuse: {
color: [1, 1, 1], // [r, g, b], range from 0 to 1
map: { // default null
url: "/url/to/map.jpg", // .jpg / .png / .webp
repeat: [1, 1], // [x, y]
offset: [0, 0], // [x, y]
rotation: 0 // in degree
},
mapAmount: 1, // range 0-1
mapBrightness: 1
},
reflect: {
color: [0, 0, 0],
map: {
url: "/url/to/map.jpg",
repeat: [1, 1],
offset: [0, 0],
rotation: 0
},
mapAmount: 1
},
glossiness: {
factor: 0, // range 0-1
map: {
url: "/url/to/map.jpg",
repeat: [1, 1],
offset: [0, 0],
rotation: 0
},
mapAmount: 1,
mapInvert: false // default false. If true, invert glossiness map, essentially treat it as roughness map. Only affect map, does not affect glossiness.factor
},
ior: {
factor: 1.5, // range 1 - 1000
map: {
url: "/url/to/map.jpg",
repeat: [1, 1],
offset: [0, 0],
rotation: 0
},
mapAmount: 1
},
metalness: {
factor: 0, // range 0-1
map: {
url: "/url/to/map.jpg",
repeat: [1, 1],
offset: [0, 0],
rotation: 0
},
mapAmount: 1
},
opacity: {
factor: 1, // range 0-1
map: {
url: "/url/to/map.jpg",
repeat: [1, 1],
offset: [0, 0],
rotation: 0
},
mapAmount: 1
},
transparency: {
factor: 0, // range 0-1
map: {
url: "/url/to/map.jpg",
repeat: [1, 1],
offset: [0, 0],
rotation: 0
},
mapAmount: 1
},
emissive: {
factor: 1, // range 0-1
color: [0, 0, 0],
map: {
url: "/url/to/map.jpg",
repeat: [1, 1],
offset: [0, 0],
rotation: 0
},
mapAmount: 1
},
normal: {
map: {
url: "/url/to/map.jpg",
repeat: [1, 1],
offset: [0, 0],
rotation: 0
},
mapAmount: 1 // normal scale, can be negative (similar to inverted Y channel)
},
bump: {
map: {
url: "/url/to/map.jpg",
repeat: [1, 1],
offset: [0, 0],
rotation: 0
},
mapAmount: 1 // bump scale, can be negative
},
clearcoat: {
factor: 0, // range 0-1
glossiness: 0, // range 0-1
},
environment: {
factor: 1, // range 0-1
localMode: true // if false, treat the reflection probe as infinite far away
},
sheen: {
enable: false,
color: [0, 0, 0],
glossiness: 0, // range 0-1
},
side: 1, // 1: front-side, -1: back-side, 2: double-side
alphaCutoff: 0, // range 0-1
depthWrite: true,
flatShading: false,
excludeFromLightIntensity: false,
excludeFromLightReflection: false,
polygonOffset: {
enable: false,
factor: 0,
}
}
createMtl Examples:
js
// Create mtl with red diffuse color
await viewer.createMtl({
name: "Red Mtl",
sku: "SKU_123",
content: "This is a **Markdown** description of the material",
diffuse: {
color: [1, 0, 0],
}
}, "MTL_SET_ID");
// Select new mtl right afterward
await viewer.selectMtl( "MTL_SET_ID", "Red Mtl" );
js
// Create mtl with diffuse map
await viewer.createMtl({
name: "Mtl with diffuse map",
diffuse: {
map: {
url: "https://example.com/diffuse.jpg",
repeat: [2, 2], // custom repeat
},
mapAmount: 0.9
},
reflect: {
color: [ 1, 1, 1 ]
},
glossiness: {
factor: 0.9
}
}, "MTL_SET_ID");
deleteMtl( mtlName )
Parameters:
mtlName
string
Returns: Promise<boolean> - resolve true if mtl deleted successfully, resolve false if mtl not found
Description: Delete a material from scene, it will be removed from all mtlSet. This fn will not remove the material from any object it is currently assigned to. Useful in case you want to recreate a material with the same name.
INFO
If the material to delete is currently assigned to any object, it will still be assigned to that object after deletion, the deleted material will be removed from mtl set, will not shown in configurator options.
deleteMtl Examples:
js
// Delete mtl with name "Green Mtl"
const deleted = await viewer.deleteMtl('Green Mtl');
console.log(deleted); // true if deleted successfully, false if mtl not found
js
// Delete and re-create mtl with name "Green Mtl" with random glossiness, keep order of mtl in mtlSet
const mtlName = 'Green Mtl';
const mtlSetID = 'teapot';
const existingMtl = await viewer.getMtl(mtlName);
const origSelectedMtl = await viewer.getSelectedMtl(mtlSetID);
let origOrder;
if ( existingMtl ) { // only need to save/restore order if the mtl already exists in mtlSet
origOrder = await viewer.getMtls(mtlSetID); // get original order of mtl in mtlSet before delete
await viewer.deleteMtl(mtlName);
}
const randomGlossiness = Math.random();
await viewer.createMtl({
name: mtlName,
content: 'Current glossiness: ' + randomGlossiness,
glossiness: {
factor: randomGlossiness
},
diffuse: {
color: [0, 1, 0]
},
reflect: {
color: [1, 1, 1]
}
}, mtlSetID);
if ( origSelectedMtl.name === mtlName ) {
// if the deleted mtl was the selected mtl before delete, then we need to select the new mtl after created, otherwise the displayed mtl will still be the old mtl
await viewer.selectMtl(mtlSetID, mtlName, { transition: 0 });
}
if ( origOrder ) {
await viewer.reorderMtls(mtlSetID, origOrder); // restore original order before delete
}
Map
getMapTransform( mtlName, mapSlot )
Parameters:
mtlName
stringmapSlot
string - Valid values for mapSlot:"diffuse"
,"opacity"
,"transparency"
,"emissive"
,"glossiness"
,"reflect"
,"ior"
,"metalness"
,"normal"
,"bump"
,"any"
Returns: Promise< { repeat: [number, number], offset: [number, number], rotation: number } >
This fn will resolve null if the specified map slot is empty (doesn't have a map).
MapSlot "any"
mean that it will get transform of one of any map this mtl using (prioritize diffuse map if available). If mtl doesn't have any map, fn will resolve null.
Examples:
js
const diffuseTransform = await viewer.getMapTransform( "MTL_NAME", "diffuse" );
if ( diffuseTransform != null ) {
console.log(diffuseTransform);
// logged values: { repeat: [1,1], offset: [0,0], rotation: 0 }
}
setMapTransform( mtlName, mapSlot, transform )
Parameters:
mtlName
stringmapSlot
string - Valid values for mapSlot:"diffuse"
,"opacity"
,"transparency"
,"emissive"
,"glossiness"
,"reflect"
,"ior"
,"metalness"
,"normal"
,"bump"
,"all"
transform
objectrepeat
[number, number] - [x, y] (optional)offset
[number, number] - [x, y] (optional)rotation
number - in degree (optional)
Returns: Promise<void>
Examples:
js
// set repeat of diffuse map to 2x2
await viewer.setMapTransform( "MTL_NAME", "diffuse", {
repeat: [3, 3]
} );
// set repeat and offset of all map (note that lightmap is not affected)
await viewer.setMapTransform( "MTL_NAME", "all", {
repeat: [3, 3],
offset: [0.5, 0.5]
} );
// x2 existing repeat of diffuse map
const existingTransform = await viewer.getMapTransform( "MTL_NAME", "diffuse" );
if ( existingTransform != null ) {
await viewer.setMapTransform( "MTL_NAME", "diffuse", {
repeat: [ existingTransform.repeat[0] * 2, existingTransform.repeat[1] * 2 ]
} );
}
Hotspot
getHotspots( options )
Parameters:
options
object (optional)type
string - Filter hotspots by type:"config"
for configurator hotspots,"info"
for info hotspots,"embed"
for embed hotspots (default: null)
Returns: Promise< Array [HotspotInfo, ... ] >
Description: Get all hotspots in the scene
Examples:
js
// Get all configurator hotspots
const configHotspots = await viewer.getHotspots({ type: "config" });
console.log(configHotspots);
// Get all info hotspots
const infoHotspots = await viewer.getHotspots({ type: "info" });
console.log(infoHotspots);
// Get all types of hotspots
const allHotspots = await viewer.getHotspots();
console.log(allHotspots);
openHotspot( hotspotName, options )
Parameters:
hotspotName
stringoptions
object (optional)goToView
boolean - Go to the hotspot view after open (default: true)transition
number - Transition duration in ms (default: 3000)
Returns: Promise<void>
Description: Open a hotspot. Note: This promise resolve when transitionEnd
UI
openInfo()
Returns: Promise<void>
Description: Open the scene info popup (title, description)
isPopupOpen()
Returns: Promise< boolean >
Description: Check if any popup is currently opened.
INFO
Only 1 popup can be opened at one time. Open a new popup will auto close the current popup.
closePopup()
Returns: Promise<void>
Description: Close the currently opened popup (hotspot / info)
toggleHelpDialog()
Returns: Promise<void>
toggleSectionDialog()
Returns: Promise<void>
toggleCaptureDialog()
Returns: Promise<void>
toggleXRDialog()
Returns: Promise<void>
Camera
getView()
Returns: Promise< View >
Description: Get the current camera view. See View for all properties.
setView( view, options )
Parameters:
view
Viewposition
[x, y, z] - (optional) Camera positiontarget
[x, y, z] - (optional) Camera target position. In Orbit mode, this is the center the camera look at and rotate around. In Walk mode, this is the point that the camera will look at.fov
number - (optional) Camera field of view in degreemode
string - (optional) Controls mode:"walk"
or"orbit"
(if not provided, will use current mode)
options
object (optional)transition
number - Transition duration in ms (default: 2000)force
boolean - If true, disable user interaction during setView transition (default: false)
Returns: Promise<boolean> - Promise resolve true
when transition end successfully, resolve false
when transition is interrupted before finish.
Description: Move camera to a specific view.
captureImage( options )
Parameters:
options
object (optional) All params ofoptions
are also optionalwidth
number - Output image width in pixels (default: current canvas width)height
number - Output image height in pixels (default: current canvas height)mimeType
string - Output image mime type, valid values:'image/png'
,'image/jpeg'
,'image/webp'
(default:'image/jpeg'
)quality
number - Image quality from 0 to 1 (default: 0.8, only used when mimeType is'image/jpeg'
or'image/webp'
)
panorama
boolean - Capture 360° panorama equirectangular image (default: false). Note: When capture 360, onlywidth
will be used,height
will be ignored because height will always be equal to 1/2 of widthview
View (optional) - Camera view to use for capture (if provided, will capture at this view, then reset camera to original view after capture)
Returns: Promise<string> - Base64 encoded image data URL
Description: Capture current view as an image.
The returned Promise resolves with a data URL that can be used as the src attribute of an img element or downloaded as a file.
Examples:
js
const imageDataURL = await viewer.captureImage();
const img = document.createElement('img');
img.src = imageDataURL;
document.body.appendChild(img);
requestVideoCapture( options )
Parameters:
options
objectmimeType
string - MIME type of the recorded video. Default:'video/webm; codecs=vp8'
. Valid values:'video/webm; codecs=vp8'
(low quality, high fps),'video/webm; codecs=vp9'
(high quality, low fps),'video/webm'
,'video/mp4'
,'video/ogg'
, see more here)
Returns: Promise< Blob | null >
- Resolve with a
Blob
object containing the recorded video in webm format when the recording is successfully stopped - Resolve with
null
if recording is not allowed by user.
Description:
Request video capture, browser will show a dialog that user have to manually click "Allow" to begin recording (this confirm dialog is a browser security restriction, it's not possible to start recording automatically without user's permission).
Examples:
js
// Example of capturing video and downloading it
async function captureAndDownloadVideo() {
try {
// Request video capture and wait for the blob
const blob = await viewer.requestVideoCapture();
if (!blob) {
console.warn('Video capture was cancelled or failed');
return;
}
// Create a download link for the video
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = 'video.webm'; // Default filename
// Trigger download
document.body.appendChild(a);
a.click();
// Cleanup
document.body.removeChild(a);
URL.revokeObjectURL(url);
} catch (error) {
console.error('Error capturing video:', error);
}
}
// Usage
captureAndDownloadVideo();
Tour
playTour()
Returns: Promise<void>
Description: Start or resume tour autoplay
Note: Tour will be paused when user interact with scene (move, rotate, open hotspot...)
pauseTour()
Returns: Promise<void>
isTourPlaying()
Returns: Promise<boolean>
nextTourStep( options )
Parameters:
options
object (optional)transition
number - Override transition duration (in ms)force
boolean - If true, disable user interaction during tour transition (default: false)
Returns: Promise<boolean> - Promise resolve true
when transition end successfully, resolve false
when transition is interrupted before finish.
Description: Go to next step in the tour.
When tour is at last step, calling nextTourStep
will loop back to first step.
prevTourStep( options )
Parameters:
options
object (optional)transition
number - Override transition duration (in ms)force
boolean - If true, disable user interaction during tour transition (default: false)
Returns: Promise<boolean> - Promise resolve true
when transition end successfully, resolve false
when transition is interrupted before finish.
Description: Go to previous step in the tour.
When tour is at first step, calling prevTourStep
will loop back to last step.
goToTourStep( index, options )
Parameters:
index
numberoptions
object (optional)transition
number - Override transition duration (in ms)force
boolean - If true, disable user interaction during tour transition (default: false)
Returns: Promise<boolean> - Promise resolve true
when transition end successfully, resolve false
when transition is interrupted before finish.
Description: Go to a specific step in the tour.
When tour is at last step, calling goToTourStep
will loop back to first step.
getCurrentTourStepIndex()
Returns: Promise<number>
Description: Get the index of the current step in the tour
getTourStepCount()
Returns: Promise<number>
getTourSpeed()
Returns: Promise<number>
setTourSpeed( multiplier )
Parameters:
multiplier
number - Speed multiplier (default: 1)
Returns: Promise<void>
Description: Set the speed multiplier, all transition and wait time of tour will be multiplied by this value.
getTourStep( index )
Parameters:
index
number
Returns: Promise< TourStep >
Description: Get a specific tour step.
getTourSteps()
Returns: Promise< Array< TourStep > >
Description: Get all tour steps.
setTourSteps( steps )
Parameters:
steps
Array< TourStep >
Returns: Promise<void>
Description: Replace the tour steps.
EVENTS
Events Usage Example:
javascript
viewer.on("playStateChange", (isPlaying) => {
console.log("Viewer is now:", isPlaying ? "playing" : "paused");
});
viewer.on("hotspotOpen", ( hotspotInfo) => {
console.log(`Hotspot "${hotspotInfo.name}" opened`);
});
playStateChange
Callback Parameters: ( isPlaying )
isPlaying
boolean - Current play state of the viewer
hotspotOpen
Callback Parameters: ( HotspotInfo )
- See HotspotInfo for parameter details
hotspotClose
Callback Parameters: void
selectMtlStart
Callback Parameters: ( object )
typescript
{
mtlSetID: string, // ID of the material set being changed
name: string // Name of the new material
}
selectMtlEnd
Callback Parameters: ( object )
typescript
{
mtlSetID: string, // ID of the material set that was changed
name: string // Name of the applied material
}
tourTransitionStart
Callback Parameters: ( object )
typescript
{
fromStep: number, // Index of the previous step
toStep: number, // Index of the target step
transition: number // Transition duration in ms
}
tourTransitionEnd
Callback Parameters: ( object )
typescript
{
fromStep: number, // Index of the starting step
currentStep: number, // Index of the current step
completed: boolean // Whether transition completed successfully or interrupted
}
tourPlayStateChange
Callback Parameters: ( object )
typescript
{
isTourPlaying: boolean, // Whether tour is currently playing
currentStep: number // Current step index
}
TYPES
View
position
[x, y, z] - Camera positiontarget
[x, y, z] - Camera target position. In Orbit mode, this is the center the camera look at and rotate around. In Walk mode, this is the point that the camera will look at.mode
string - (optional) Controls mode:"orbit"
or"walk"
fov
number - (optional) Camera field of view in degree
TourStep
view
View - Camera view for this tour steprest
number - (optional) How long to stay at this step in ms (if provided, will override globalrest
value)duration
number - (optional) Transition duration to this step in ms (if provided, will override globalduration
value)
MtlInfo
name
string - Name of the materialsku
string - SKU of the materialcontent
string - Markdown content of the material
HotspotInfo
name
string - Name of the hotspotcontent
string - Markdown content of the hotspottype
string - Type of the hotspot ("info", "config", "embed")mtlSetID
string - mtlSetID only available on hotspot typeconfig