Skip to content

Bake material

INFO

Bake material is used to correctly display the following textures : CoronaAo, VRayDirt, CoronaMultiMap, VRayMultiSubtex and MultiTexture. As default we don’t bake material.

Why is Bake material turned off by default?

When Bake material is activated, we’ll bake material at four times the resolution of the object's lightmap. That will create large texture, which slows loading time and increase memory usage. Therefore, by default, we don’t bake material to have better performance.

TIP

Suggestion: Bake material is expensive for performance so instead of using the multimap types mentioned above, use multiMtl and only use CoronaAo, VRayDirt when absolutely necessary.

Enable Bake Material

  • Use “Validate” window to select all object with a texture that requires baking.

  • Select objects that you wanna bake then check the “Bake material” checkbox. That’s complete.

TIP

When the object has texture that requires baking but the "Bake material" checkbox is unchecked, then we will automatically transfer material by another method. The result of this method will be different from original material.