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Getting Started

Overview Workflow

Viz4D Fusion turns your rendering files (Chaos Vantage, D5 Render) into Realtime Interactive Archviz.


Step 1. Provide an Area File

What is an Area File ?
An Area File is an OBJ file that contains one or more boxes. These boxes define the main areas (e.g., a house, a single building, a building complex, or another main object).
How to create an Area File ?
  • In your host application (3ds Max, SketchUp, Blender), create one or more boxes that tightly enclose your main area(s).
    The viewer will orbit around these boxes.

Note

  • Do not rotate the boxes — rotation is not supported yet.
  • The more boxes you create, the longer the processing time will be.
  • Export only the box objects as an .obj file using the settings from the 'Use this setting to export' button.
setting-export

Guide for some specific cases:
Use nested boxes when you want a closer look at something inside the main area (for example, a house within its yard, or a building within a complex).

Step 2. Provide a Rendering File

Choose your rendering file: .vantage (Vantage) or .drs (D5 Render).

IMPORTANT

Disable all animations in your rendering file. Animations will cause poor quality.

Note

  • D5 Render : The lighting for rendering is taken from the first scene in your Scene List.
  • Vantage : The lighting for rendering is taken from the current scene state.

(optional) Advanced Settings

Mesh File
advanced-settings
When should you provide a Mesh File?
Providing a Mesh File is optional, but recommended in these cases:
  • When your result looks poor.
  • When you want your scene processed with greater precision.
How to create a Mesh File?

Export your entire scene as an .obj file using the settings from the 'Use this setting to export' button.

For Proxies

You don’t need to export the full geometry of proxies when creating a Mesh File. Using preview meshes (Edge, Face, or Box) is fine.

  • If possible, export full geometry for the best results.
  • Box mode is not recommended, but acceptable if the scene is too heavy.

Step 3. Auto Processing

Click the 'Start Processing' button. After processing is complete, you’ll receive a link to open your scene in the Viz4D Editor.

process-completed

Step 4. Edit Info and Scene Visibility

Note

Scenes processed using Free Credits are always Public. Visibility cannot be changed.

(optional) Creating Hotspot and Tour

  • Hotspot : Add information for specific objects or areas.
  • Tour : Let viewers experience your scene the way you want.