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Viz4D Fusion Quickstart Tutorial
Overview Workflow
Viz4D Fusion turns your Render File (Chaos Vantage, D5 Render) into Realtime Interactive Archviz.
Step 1. Prepare your Render File
Open your render file, then import the
_Viz4D_Area_Box_.fbxfile to define your main area.
Download_Viz4D_Area_Box_.fbxfileScale and move that box so it tightly fits your main area.
Hide all those boxes and save your file.
Your Render File is ready to use in Viz4D.
Note
- The box must tightly fit the main area. Otherwise, it will affect the final resolution.
- Do not rotate the boxes, rotation is not supported yet.
- The more boxes you add, the longer the processing time will be.
IMPORTANT
- Do not rename the
_Viz4D_Area_Box_.fbxfile. - Disable all animations in your render file, as they may cause poor output quality.
Note
- D5 Render : The lighting for rendering is taken from the first scene in your Scene List.
- Vantage : The lighting for rendering is taken from the current scene state.
(optional) Advanced Settings
Mesh File

When should you provide a Mesh File?
Providing a Mesh File is optional, but recommended in these cases: - When your result looks poor.
- When you want your scene processed with greater precision.
How to create a Mesh File?
Export your entire scene as an .obj file using the settings from the 'Use this setting to export' button.
For Proxies
You don’t need to export the full geometry of proxies when creating a Mesh File. Using preview meshes (Edge, Face, or Box) is fine.
- If possible, export full geometry for the best results.
- Box mode is not recommended, but acceptable if the scene is too heavy.
Step 2. Start Auto Processing
Select the Render File you just created as the Render File, then click Start to begin automatic processing.

Once the process is complete, you’ll receive a link to open your scene in the Viz4D Editor.

Step 3. Edit Info and Scene Visibility
Note
Scenes processed using Free Credits are always Public. Visibility cannot be changed.
